#include <EB0/EB0.h>

namespace EB0
{
	namespace States
	{
		TitleScreen* gTitleScreen;
		ThePlace* gThePlace;
		Pause* gPause;
	}

	namespace Tasks
	{

	}

	namespace System // Storage
	{
		bool gIsRunning;
		Window::RenderWindow* gWindow;
		Window::WindowListener* gDefaultWindowListener;

		clock_t gTickLength; // milliseconds for each click
		int gTickMaxLoops; // maxinum number of iterations before requiring a render issue
	}
}